Ten stages, none of them optional.
Skipping discovery to start building sooner is the most expensive decision available on a software project. The order below is the order we work in, and every stage produces something you can hold us to.
- Stages
- 10, in sequence
- Gates
- Any stage can send work back
- Output
- Every stage produces an artefact
- Handover
- Written as we go, not at the end